

There was always something going on in the background, whether it was a giant squid taunting you from afar or a mineshaft full of angry moles chucking bombs at you, and the added 3D just a little too distracting when there’s so much to take in. Unlike other platformers of its day, part of the original game’s charm was its interactive environments.

While the original’s multi-layered environments might seem like a perfect fit for the 3DS’s 3D capabilities, more often than not we found ourselves reaching for the slider to turn it off. It not only helps maintains the natural rhythm of the game, but it also saved us on numerous occasions from accidentally careering over cliffs or throwing ourselves straight into the banana-filled jaws of our enemies. It wasn’t that it didn’t work on the Wii, but having these actions mapped to dedicated buttons is a far more welcome solution than thrashing a controller round in the air. If we had to level any complaint against the Wii version, it would be at the tacked-on Wiimote waggle-waving that governed moves like the roll and ground pound. It’s easily one of the best looking games currently available on the 3DS, but even though it doesn’t shine and shimmer like its source material, it’s the attention to detail in the controls that really makes DKCR 3D much more than just an aped replica. That said, you don’t really need a great deal of real-world polish when you’re swinging through largely cartoonish environments, and you wouldn’t really notice the difference unless you had both games side by side. DK’s fur doesn’t bristle with quite the same level of detail as his home console counterpart, and the once rich and vivid environments look a little simpler round the edges. It looks stunning, but there’s no doubt which version is visually superior. The 3DS version has been handled by Monster Games, the team responsible for Pilotwings Resort. As DK and his pal Diddy leapt, rolled and head-stomped their way back to their precious hoard of stolen bananas, players were transported through a master class of 2D platforming that tested the limits of even the most seasoned platforming pros while still offering a helping hand to bewildered newcomers.


Originally developed by Retro Studios for the Wii, the original Donkey Kong Country Returns was a ferociously difficult romp through Kong Island that simultaneously shook the pedestrian socks off games like New Super Mario Bros Wii and Kirby’s Epic Yarn and still managed to be a fitting homage to the Donkey Kong Country series. But while most 3DS remakes have all been drawn from a bygone era of gaming, few suspected that 2010’s Donkey Kong Country Returns would be the next in line to receive the same treatment. It struck gold with Grezzo’s port of Ocarina of Time 3D, and Star Fox and Solid Snake were quick to follow suit. How are you feeling about Donkey Kong Country Returns 3D? Upset that they aren’t making a new DKC instead? Happy that you’ll get to play a game you’ve never played? Let’s chat in the comments below.Nintendo’s strategy of re-releasing old games on new platforms has always been met with mixed feelings from fans and critics, but it’s proved a particularly fruitful tactic for the 3DS. The ninth world offers a nice challenge to those who feel they mastered the Wii version.ĭonkey Kong Country Returns 3D will be available for the Nintendo 3DS in North America and Europe on May 24th, 2013. Wii, players can expect these bonus levels in Returns 3D to push their platforming skills to their absolute limits. Similar to the Special World in Super Mario World and the ninth world in New Super Mario Bros. – A guard item that allows players to take up to two hits on the dreaded mine cart levels (and other vehicle levels as well).Īnd last, but not least, completing Returns 3D unlocks an extra ninth world containing eight new levels. – A balloon that allows players to float back up to a platform after falling off the level. – The Infinite Barrel, which allows the Kongs to summon their counterpart at any time, without having to reach a barrel in the level. The new items available in New mode are as follows: This will prove to be a nice addition for some players as the Wii game was quite unforgiving at points. There are two game modes in Returns 3D: “Original” and “New.” ‘Original’ plays the same as the Wii game, and ‘New’ adds new items aimed to make the game more accessible and easier for inexperienced players.
